Race API
This section provides a comprehensive guide for developers on how to use the Race Protocol API to write WASM bundles for their games, covering the process from scratch to publishing.
Prerequisites
Before diving into the API, ensure you have the following set up:
Rust development environment: Install Rust and the necessary tools (e.g., Cargo) to compile your game logic into WASM.
Race Protocol dependencies: Include the
race-api
andrace-proc-macro
crates as dependencies in your project'sCargo.toml
file.Basic understanding of Rust: Familiarity with Rust syntax and concepts is essential for writing game handlers.
1. Defining Game State and Events
Start by defining the core data structures that represent your game's state and events:
1. Game State:
Create a struct to represent your game's state. This struct should hold all the necessary information to track the game's progress, such as player data, game stage, randomness identifiers, and any game-specific data.
Derive the
BorshSerialize
andBorshDeserialize
traits for your game state struct. This allows it to be serialized and deserialized for communication between the WASM bundle and the runtime environment.
Example:
2. Custom Events:
Define an enum to represent the custom events that can occur in your game. These events should correspond to player actions, decisions, and other game-specific occurrences.
Implement the
CustomEvent
trait for your event enum. This provides the necessary functionality for serializing and deserializing events for communication with the Transactor.
Example:
2. Implementing the GameHandler Trait
The GameHandler
trait is the core interface between your game logic and the Race Protocol runtime. Implement this trait for your game state struct:
1. init_state
Function:
This function is called when the game is loaded by the Transactor or validator servers.
It takes an
Effect
object and anInitAccount
object as arguments.Use the
InitAccount
to access the initial game data from the on-chain game account.Initialize your game state struct based on the initial data and perform any necessary validation.
Return a
HandleResult
containing either your initialized game state or an error if validation fails.
Example:
2. handle_event
Function:
This function is called whenever the game handler receives an event.
It takes a mutable
Effect
object and anEvent
object as arguments.Use the
Event
to determine the type of event and perform the corresponding game logic.Update the game state based on the event and use the
Effect
object to trigger actions like generating randomness, assigning secrets, or making settlements.Return a
HandleResult
indicating success or an error if event handling fails.
Example:
3. into_checkpoint
Function:
This function is called when the Transactor creates a checkpoint of the game state.
It takes your game state struct as an argument.
Convert your game state into a checkpoint struct that can be serialized and stored on-chain.
Return a
HandleResult
containing either your checkpoint struct or an error if conversion fails.
Example:
3. Building and Publishing the WASM Bundle
Once you have implemented the game handler, you can build and publish your WASM bundle:
1. Building the WASM Bundle:
Use the
wasm-pack
tool to compile your Rust code into a WASM bundle.You can specify the target platform (e.g., web) and optimization level (e.g., -Oz) during the build process.
Example:
2. Publishing the WASM Bundle:
Use the
race-cli
tool to publish the bundle as an NFT on the blockchain. This will create a Game Bundle Account that references the WASM data and allows you to control access and potentially earn royalties.
Example:
4. Testing and Debugging
Testing and debugging are crucial steps in ensuring your game logic functions correctly and fairly. Race Protocol provides a comprehensive test kit (race-test
crate) to facilitate both unit and integration testing. Refer to the Testing section for detailed instructions on how to use the test kit effectively.
Conclusion
By following these steps and utilizing the Race Protocol API, developers can create secure, fair, and extensible WASM bundles for their web3 games. The API provides a clear separation between game logic and blockchain interactions, simplifying development and ensuring a consistent and reliable gameplay experience for players.
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